Quick Review: The Outer Worlds

I’ve wanted to lose myself in a video game lately, and recently saw that The Outer Worlds was now available on the Nintendo Switch. It reminded me that the game existed, but the initial reviews of the Switch port were somewhat mediocre. So, I opted to pick it up on XBox One, which worked out in my favor since it was on sale on that platform.

The Outer Worlds is a first person RPG in an expansive set of worlds in the distant future. You’re awoken from cryo-sleep after being adrift for longer than intended. You wake up into a world where corporations control everything, and the colony you were destined for is struggling to survive. There’s not much time to figure things out before you find yourself in the middle of nowhere, trying to survive.

The gameplay is typical for titles in this genre. You have typical first person shooter controls and weapons for battles, but it’s augmented by a deeper interaction system, as well as a robust skill tree system. You can travel around and interact with the environment in an open-world format, learning more and more about where you are, and why you’re there. You meet companions on the way, each with a backstory that you can delve in to and explore.

The game is structured around completing an every expanding series of quests that helps unfold the story. You spend time going back and forth between different locations (and different planets) fulfilling tasks that slowly build upon one another. However, your path through the story is unique to you, and your choices allow you to craft your adventure in a way that you see fit. You may decide to be a lone wolf, or maybe you want to be a jerk to everyone. You’re given options to go into situations with guns blazing, or try your hand at diplomacy. Although I haven’t finished the game yet, I’ve been told there are multiple endings that you can achieve. It reminds me a lot of Deus Ex (the original) which ushered in this genre of gameplay and storytelling in a FPS context.

In terms of issues with the game, the combat system is pretty simplistic (at least on normal difficulty). I miss not having thrown weapons, but thankfully it’s never left me feeling like I can’t overpower a situation. The time dilatation mechanic is cool, but sometimes feels tacked on. I also wish there were more options for getting up and down surfaces, instead, many places are simply blocked with a wall, and you can’t do anything about it.

None of this detracts from the engaging story though. I’m really enjoying learning more about this world, and interacting with it. The writers have done a great job in crafting an engaging place to play, and I’ve found myself staying up way too late following clue after clue. One of the best compliments of a game (in my mind) is not wanting to put it down, and sacrificing sleep to play more and more. The Outer Worlds delivers on this engagement front, and I’m anxious to see how the second half finishes out. When I bought it, it was on sale on the XBox store, but really, any platform you play it on should be fine, since the story is what’s key.